Another one worth mentioning, though, is Like Water, a power that causes you to gain five (seven upgraded) block at the end of your turn if you're in Calm.Ĭards to look out for: Worship, Pray, Prostrate, Devotion, Blasphemy, Ragnarok, Sands of Time, Reach Heaven Since a lot of the cards you'll be looking to take in a Pressure Points deck give block in addition to their draw or scry, there are plenty of defensive options, and many of the retain cards that work well in stance decks work well here too. Evaluate can also be worth taking - it gives you block and shuffles an Insight (a free card that draws two more cards when played) into your draw pile. Scry benefits greatly from additional draw, so Inner Peace, which draws cards while in Calm, and Sanctity, which gives block and draws cards if the last card played was a skill (such as Pressure Points) are excellent choices. The most notable scry cards are Third Eye - which gives you seven-block (ten upgraded) and lets you scry three (five upgraded) meaning you can see and discard the top three cards on your draw pile - and Foresight, which lets you scry three (four upgraded) at the start of each turn.
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Scry is very strong with any Watcher deck, so don't be afraid of taking good scry cards regardless of how you're dealing damage. This means that, for example, once you're set defensively, you can scry all non-Pressure Points cards to maximise your chances of drawing good offensive hands. Off the top of my head, the other things on his mod list are less applicable to single player since they're more Twitch specific: (Slay the Relics, a chat bot to spit information about the run. This mod also requires the "Easel" library, but you can get it from the downloads page for Map Marks directly. Not shown in the video are the map drawing features which are pretty fun. MapMarks - map highlighting mod he uses (it's brand new and in alpha testing). InfoMod - shows the potion chance indicator on the top right, has the possible events overlay, the shop tip, and a number of other UI enhancements how much damage Tingsha has done in this run etc.)
![slay the spire seeds reddit slay the spire seeds reddit](https://i.ytimg.com/vi/BfXXtLH2RVY/maxresdefault.jpg)
Relic Stats - improves the tooltips of your relics to show additional stats (e.g. Shopping List - lets you quickly calculate how much gold you can spend in a storeīestiary - shows monster AI moves when shift+right+clicking enemies in combat (not shown in video) Minty Spire - does so many great things it's hard to list them all Pre-emptively posting the QoL mod list Terrence uses because I imagine some of these might be new to folks:īaseMod - required API for all other mods If you can plan an act with this idea in mind, your pathing and winrate can become much better. Though, the main pathing decisions you need to make that he hinted at in the video are definitely flexibility and the ability to take more aggressive paths for more value if you get strong enough to handle them (and coward out for less valuable but still good paths if you don't get as lucky). It's a bit niche, but can affect your node choices.
![slay the spire seeds reddit slay the spire seeds reddit](https://i.pinimg.com/originals/5f/a4/ed/5fa4ed985dab198e0db5e59063f59eb9.jpg)
You're also much more likely to see a rare card from an elite fight as well.īasically, if I'm at the end of an act and haven't seen my rare yet and have a high chance, I might end up taking a fight over a question mark at a fork if I think I might get a bit more value out of a random rare (with the additional chance to see potions or just another useful card). For people who don't know this yet, your chance to see a rare card as a drop from a combat reward increases with each common card you see (a decent ballpark estimate is ~1% per common) although it resets if you see a rare. Great vid! One other thing that might affect my own pathing is the current rare card chance.